Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Empower creators with an AI-native gateway to seamlessly create, manage, monetize, and protect their digital assets in one central location.
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
Most advanced image recognition for trademark law
Case research has never been easier thanks to the largest knowledge graph in trademark law
For the first time, trademark lawyers and professionals have their own “achievement profiles”
Reconsidering portfolio management as revenue management
Hear what your peers love about Huski.ai for their trademark practices.
Browse potential refusal cases in pending applications against existing marks
Browse new trademark applications everyday. Discover business trends
The only ranking in the industry that is based on big data analysis of attorneys’ performance on trademark applications and litigations
The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
Your source of data insights, technology progress, and industry trend of trademark law.
We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
We deeply appreciate the media's recognition about our work. It's a great motivation to keep us moving forward.
Educational and entertainment services, namely, providing online computer games, video games accessed and played via electronic, wireless and computer networks; providing non-downloadable computer games that may be accessed network-wide by network users; providing on-line multi-user computer games via local computer networks, global computer networks and the Internet; providing non-downloadable computer and video games accessed and played on electronic, wireless, and computer networks; providing non-downloadable computer and video games accessed by or for use on mobile and cellular telephones and other wireless devices; organization of video game competitions that offer prizes and rankings to participants; providing entertainment in the nature of competitions in the field of computer and video games; production and distribution of short video and movie clips featuring cartoons, computer generated graphics, and on-line computer games; providing computer games and activities of an educational nature intended for adults and children, via an Internet website portal;
Educational and entertainment services, namely, providing online computer games, video games accessed and played via electronic, wireless and computer networks; providing non-downloadable computer games that may be accessed network-wide by network users; providing on-line multi-user computer games via local computer networks, global computer networks and the Internet; providing non-downloadable computer and video games accessed and played on electronic, wireless, and computer networks; providing non-downloadable computer and video games accessed by or for use on mobile and cellular telephones and other wireless devices; organization of video game competitions that offer prizes and rankings to participants; providing entertainment in the nature of competitions in the field of computer and video games; production and distribution of short video and movie clips featuring cartoons, computer generated graphics, and on-line computer games; providing computer games and activities of an educational nature intended for adults and children, via an Internet website portal, in Class 41;