Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
Most advanced image recognition for trademark law
Case research has never been easier thanks to the largest knowledge graph in trademark law
For the first time, trademark lawyers and professionals have their own “achievement profiles”
Reconsidering portfolio management as revenue management
Hear what your peers love about Huski.ai for their trademark practices.
Browse potential refusal cases in pending applications against existing marks
Browse new trademark applications everyday. Discover business trends
The only ranking in the industry that is based on big data analysis of attorneys’ performance on trademark applications and litigations
The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
Your source of data insights, technology progress, and industry trend of trademark law.
We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
We deeply appreciate the media's recognition about our work. It's a great motivation to keep us moving forward.
U.S Class(es): 021, 023, 026, 036, 038
Class Status: Active
Computer hardware and downloadable software systems for the wholesale and retail store industries, namely, point-of-sale software and computer hardware for inventory management, operating computer systems, processing of sale transactions, data and accounting management, customer relationship management, transmission of payment information, inventory management, management of consumer loyalty programs and gift card processing; artificial intelligence powered point-of-sale terminal checkout system comprised of customer self-service electronic checkout stations for point of sale; artificial intelligence powered point-of-sale terminal checkout systems comprised of cameras to track and process purchases of goods from stores; electrical apparatus, namely, charging stations for electric shopping carts; electronic equipment for point-of-sale (POS) systems, namely, point-of-sale terminals, bar code readers, optical readers, advertisement display monitors, computer display monitors, keyboards, printers, scanners, radio transmitters, radio receivers, and computer hardware with embedded recorded computer operating software; point-of-sale terminals; computing hardware that consists of a screen, a central processing unit and cameras; secure electronic payment terminals for electronic transactions; downloadable mobile software applications that allows users to execute shopping-related demands in the nature of building a shopping list, placing an order for groceries and retail products online, and selecting recipes according to groceries purchased; high performance one dimensional and two dimensional barcode readers using image technology; downloadable computer application software for mobile phones, handheld computers, and tablets, featuring image recognition, optical decoding, audio recognition, audio decoding, and code technology, for use in reading scanned advertisements in print, mobile, online, and radio format, displaying consumer product information about goods or services, providing consumers with purchase options that include customer loyalty and rewards programs offerings, personalized sales offers, coupons, and recommendations, and providing consumers with the ability to order, purchase, and obtain delivery of general consumer merchandise and services; Computing hardware, namely, mobile computing devices consisting of barcode scanners, interactive touchscreen monitors, and radio frequency devices featuring deep learning, camera-based item identification, and computer vision, that function as portable retail store checkouts and which may be mounted on shopping carts, shopping baskets, and any form of container used in a retail store setting; Computing hardware, namely, mobile computing devices consisting of barcode scanners, interactive touchscreen monitors, radio frequency receivers, and electronic weighing scales consisting of weight sensors and featuring deep learning, computer vision, and camera based item identification, that enable consumers to weigh goods placed in shopping carts, shopping baskets, and other containers used in retail store settings; Computer hardware in the nature of mobile computing devices equipped to shopping carts, bar code scanners, touchscreen monitors and radio frequency receivers that cooperate with each other to collect and aggregate consumer behavior data, namely, tracking customer purchases and automating customer checkout within a retail store; downloadable software development kits (SDKs) consisting of downloadable computer software development tools to allow third parties to integrate retailer applications, e-commerce sites and retail fulfillment backend systems to cloud-based consumer marketplace or a locally deployed server; downloadable computer software and computer hardware that allow users to perform electronic business transactions via a global computer network; customer self-service electronic checkout stations for point of sale; downloadable computer software programs for use in payment processing; downloadable mobile software applications for commerce, namely, software that allows users to perform electronic business transactions via a global computer network; all of the foregoing excluding photo and video sharing and social networking software;