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"DIGITAL"
U.S Class(es): 021, 023, 026, 036, 038
Class Status: Active
First Use: Jun-07-2022
First Use in Commerce: Jun-07-2022
Downloadable virtual goods in the nature of image files of avatars for use in online virtual worlds; downloadable virtual goods, namely, downloadable computer programs featuring virtual golf clubs, golf balls, footwear, clothing, head-wear, eye-wear, bags, backpacks, luggage, sports equipment, art, toys and personal accessories for use online and in virtual worlds; downloadable virtual reality software for interactive entertainment, namely, playing virtual reality sports games; downloadable software to enable the uploading, posting, showing, displaying and sharing information in the fields of virtual communities, electronic gaming and entertainment via global communication networks or other communications networks with third parties; downloadable software for e-sports games; downloadable software for use in creating and participating in virtual environments; downloadable software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks; downloadable software for viewing non-fungible tokens (NFTs); downloadable software for users to search, browse, view, and purchase virtual goods; downloadable software for use in creating, editing and modifying avatars and virtual images that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global communications networks, and other communications networks; downloadable software for creating and broadcasting avatars across online social media and digital platforms; downloadable virtual goods, namely, computer programs featuring image foles of avatars, clothing, golf clubs, golf balls, footwear, head-wear, eye-wear, bags, backpacks, luggage, sports equipment, art, toys, sporting equipment, personal accessories, emotes and gestures for use in virtual environments created for entertainment purposes; NFTs and other application tokens, namely, downloadable multimedia files containing artwork, text, audio and video relating to golf clubs, golf balls, footwear, clothing, head-wear, eye-wear, bags, backpacks, luggage, sports equipment, art, toys and personal accessories authenticated by non-fungible tokens (NFTs);
U.S Class(es): 100, 101, 102
Digital brand ambassador services, namely, marketing services in the nature of promotion of third-party goods and services by brand ambassador; organization of exhibitions, events, buisiness expositions for commercial purposes in the interactive entertainmnet, virtual reality, sports and video game entertainmnet industries;
U.S Class(es): 100, 101, 107
Entertainment services, namely, conducting interactive fan experiences; entertainment services, namely, providing on-line non-downloadable virtual art, avatars, emotes for use in virtual environments created for entertainment purposes; providing a website featuring non-downloadable photographs and videos featuring a professional golfer; organizing conducting and hosting sporting events, namely, golf competitions, trianing, namely, golf skills training and conferences for commercial purposes in the interavtive entertainment, virual reality, sports and video game entertainment industries; virtual reality game services provided on-line from a computer network, namely, virtual golf courses for palying golf in the metavers and virual worlds; entertainment services in the nature of organizing, arranging and hosting virtual performances and social entertainment services;