Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
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Reconsidering portfolio management as revenue management
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Browse potential refusal cases in pending applications against existing marks
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The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
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We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
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U.S Class(es): 100, 101, 107
Class Status: Active
Betting services; gambling services; wagering services; entertainment services, namely, providing on-line computer games; entertainment services, namely, providing a website for on-line gambling, betting, and wagering; online computer gaming and gambling services, namely, providing a web-based system and online portal for customers to participate in on-line computer games and gambling; gaming services in the nature of sports wagering; organization of electronic game competitions; organization of sports and esports competitions; organization of games; gaming services in the nature of conducting online gambling in the nature of sports wagering; entertainment services, namely, providing temporary use of non-downloadable computer games, electronic games, and interactive games; entertainment services, namely, providing online electronic games; online electronic games services provided by means of the internet and global communications network; entertainment services, namely, providing games of chance via the internet; entertainment services in the nature of fantasy sports and electronic sports leagues; providing entertainment information via a website; providing a website featuring entertainment information about gaming, sports, esports, sporting events, and gambling; providing sports news; providing entertainment information relating to sports, esports, sporting events, gaming and gambling; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens; entertainment services, namely, arranging and conducting interactive peer to peer gambling competitions via global computer network, social networking and mobile phones, personal electronic devices, and portable electronic game systems; providing on-line, non-downloadable electronic publications, namely, newsletters, magazines, in the fields of entertainment, gaming, gambling, sports, esports, and sporting events; On-line journals, namely, blogs featuring gaming, gambling, sports, esports, and sporting events; Entertainment services, namely, multimedia production services; educational services, namely, conducting classes, workshops, seminars, and providing online instruction in the fields of gaming, sports, esports, sporting events, and gambling; entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in gaming and gambling; organizing and conducting sporting events and special events for social entertainment purposes, the proceeds of which are donated to charity; entertainment services in the nature of organizing, arranging and hosting social entertainment events; entertainment services, namely, provision of on-going multimedia programs in the field of television and video entertainment featuring sports, esports, sporting events, gambling, music commentary and news distributed via various platforms across multiple forms of transmission media; virtual reality game services provided on-line from a computer network;
U.S Class(es): 100, 101
Providing online non-downloadable game software; providing temporary use of non-downloadable gaming and gambling software;