Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Empower creators with an AI-native gateway to seamlessly create, manage, monetize, and protect their digital assets in one central location.
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
Most advanced image recognition for trademark law
Case research has never been easier thanks to the largest knowledge graph in trademark law
For the first time, trademark lawyers and professionals have their own “achievement profiles”
Reconsidering portfolio management as revenue management
Hear what your peers love about Huski.ai for their trademark practices.
Browse potential refusal cases in pending applications against existing marks
Browse new trademark applications everyday. Discover business trends
The only ranking in the industry that is based on big data analysis of attorneys’ performance on trademark applications and litigations
The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
Your source of data insights, technology progress, and industry trend of trademark law.
We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
We deeply appreciate the media's recognition about our work. It's a great motivation to keep us moving forward.
The mark consists of the signature of "FREDERICK FORSYTH".
Color is not claimed as a feature of the mark.
U.S Class(es): 021, 023, 026, 036, 038
Class Status: Active
Downloadable computer game software; Recorded computer game software; Computer game software downloadable from a global computer network; Downloadable computer software linking digitised video and audio media to a global computer information network; Recorded computer software linking digitised video and audio media to a global computer information network; Downloadable application software for mobile communication devices; Recorded application software for mobile communication devices; Downloadable digital media and recordings containing sound, images, text, information, signals or software; Audio and video recordings featuring fictional and non-fictional literature; Downloadable video and audio recordings featuring fictional and non-fictional literature provided via the internet and mobile devices; Downloadable video, video recordings, animation films and programs featuring fictional and non-fictional literature provided via a video on demand service; Audio books in the fields of fiction and non-fiction; electronic books in the fields of fiction and non-fiction; digital books being electronic books in the fields of literature, drama, culture and history; podcasts in the fields of literature, drama, culture and history; animated films, animated cartoons, film recordings, motion picture films, cinematographical films, computer desktop wallpapers, computer desktop screensavers, computer icons, images, all the aforementioned recorded or downloaded via the internet; Publications in electronic format, namely, books, magazines, manuals featuring literary, cultural or historical content; Non-printed publications being electronic publications, namely, books, magazines, manuals featuring literary, cultural or historical content; Downloadable electronic publications, namely, books, magazines, and manuals featuring literary, cultural or historical content; Printed publications in electronically, magnetically or optically readable form, namely, books, magazines and manuals featuring literary, cultural or historical content.;
U.S Class(es): 002, 005, 022, 023, 029, 037, 038, 050
Printed matter, namely, books, manuals, curricula, newsletters and brochures in the fields of literature, culture and history; Printed books in the fields of literature, culture and history; Printed comic books; Printed comic strips; Printed newsletters in the fields of literature, culture and history; Printed pamphlets in the fields of literature, culture and history ; Printed newspapers; Printed periodicals in the fields of literature, culture and history; Printed magazines in the fields of literature, culture and history; Newsletters; Printed photographs; Scrapbooks; Printed instructional and teaching material in the fields of literature, culture and history; Printed instruction manuals for computer games; Teaching manuals being printed instructional and teaching material in the fields of literature, culture and history; Printed periodical magazines in the fields of literature, culture and history; Printed publications, namely, books, hand-outs and workbooks in the fields of literature, culture and history; Printed booklets in the fields of literature culture and history; Stickers; Printed posters; Desk sets; Fountain pens; Pencils; Ball point pens; Pen and pencil holders; Printed diaries; Pouches for writing instruments; Writing instruments; Gift cases for writing instruments; Writing stationery; Stationery; Packaging materials of cardboard and paper; Printed packaging materials of paper;
U.S Class(es): 100, 101, 107
Publishing services for books and magazines; Publishing of electronic publications; Electronic publication services being publishing of electronic publications; Publication of electronic magazines; Publication of texts, books, magazines and other printed matter; Advisory services relating to publishing; Publishing of sounds, images, texts, software, information and data, by on-line means, the Internet and other communications networks; Production of radio and television programmes; Production of films; Production of television and cinema films; Film production; Production of animated motion pictures; Production of theatrical productions; Services relating to theatre, cinema and television studios; Cultural activities, namely, organizing and hosting of events for cultural purposes; Organisation, production and management of shows, competitions and conferences in the fields of fiction and non-fiction writing; Entertainment by means of theatre productions, music performances, roadshows, radio, television, film and internet; Entertainment services in the form of television and radio shows, films, theatre productions, cabaret, live musical performances, concert performances, sound recordings, cinema performances, films and multimedia entertainment production; Entertainment services in the form of non-downloadable electronic, computer and video games provided by means of the internet and other remote communications device; Planning, organizing, directing, production, performance and presentation of theatre performances and shows, stage performances and shows, plays, musical performances and shows, dramas, live comedy shows and live performances, cinematographic films, video films, animated films and cartoons; Entertainment services, namely, providing online video games; Electronic games services provided from a computer database or by means of the internet; Electronic game services and competitions provided by means of the internet; Electronic games services being temporary provision of non-downloadable computer games online or by means of a global computer network; Providing temporary use of non-downloadable interactive multiplayer computer games via the internet and electronic communication networks; Entertainment services, namely, providing temporary use of non-downloadable computer games via the Internet; Provision of games by means of a computer based system; Amusement park services; Entertainment and educational services in the nature of lectures in the fields of literature, culture and history; Information services being provision of information relating to books, films, movies, shows, plays, theatre performances, music, television and radio programs and series computer and video games; Arranging and conducting conferences, conventions, congresses and exhibitions in the fields of literature, culture and history; Organisation of events for entertainment and cultural purposes; Arranging of festivals for cultural, educational and entertainment purposes.;