Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
Most advanced image recognition for trademark law
Case research has never been easier thanks to the largest knowledge graph in trademark law
For the first time, trademark lawyers and professionals have their own “achievement profiles”
Reconsidering portfolio management as revenue management
Hear what your peers love about Huski.ai for their trademark practices.
Browse potential refusal cases in pending applications against existing marks
Browse new trademark applications everyday. Discover business trends
The only ranking in the industry that is based on big data analysis of attorneys’ performance on trademark applications and litigations
The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
Your source of data insights, technology progress, and industry trend of trademark law.
We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
We deeply appreciate the media's recognition about our work. It's a great motivation to keep us moving forward.
FUN PLUS PHOENIX
U.S Class(es): 100, 101, 107
Class Status: Active
First Use: Dec-20-2017
First Use in Commerce: Dec-20-2017
entertainment services, namely, providing online computer games; entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes; entertainment services, namely, providing online nondownloadable computer games that may be accessed via mobile devices; entertainment services, namely, providing online non-downloadable computer games, online nondownloadable enhancements for computer games, nondownloadable online computer games, online nondownloadable computer game applications and information relating to computer games and game enhancements via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; providing online entertainment information services featuring entertainment related information in the fields of general interest, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; organization of electronic game competitions; organization of e-sports competitions; conducting of sports competitions and incentive award programs to recognize, reward and encourage individuals and groups involved in personal development, self-realization, charitable, philanthropic, voluntary, public and community services, humanitarian activities and the exchange of creative work results; entertainment in the nature of e-sports competitions; entertainment services, namely, organizing on-line exhibitions and conferences in the fields of electronic sports; provision of online information relating to game users; provision of online information relating to computer games software and computer enhancements for games; providing information in the field of e-sports news from searchable directories and databases of information, including texts, electronic documents, databases, graphics and audiovisual information, through computer and communication networks; provision of electronic publications, namely, newsletters, books, magazines, and manuals in the field of e-sports, and publication of diaries on the internet, namely, providing weblogs in the field of e-sports and video games, except for promotional purposes; educational services, namely, providing an online instruction services in the fields of general interest, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; educational services, namely, providing an online educational services in the nature of classes, workshops and seminars in the fields of general interest, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; arranging and conducting of conferences in the fields of general interest, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications; e-sports club services, namely, providing game instructions, training, space and equipment to club members in the field of e-sports games; training services in the field of e-sports;