Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
Most advanced image recognition for trademark law
Case research has never been easier thanks to the largest knowledge graph in trademark law
For the first time, trademark lawyers and professionals have their own “achievement profiles”
Reconsidering portfolio management as revenue management
Hear what your peers love about Huski.ai for their trademark practices.
Browse potential refusal cases in pending applications against existing marks
Browse new trademark applications everyday. Discover business trends
The only ranking in the industry that is based on big data analysis of attorneys’ performance on trademark applications and litigations
The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
Your source of data insights, technology progress, and industry trend of trademark law.
We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
We deeply appreciate the media's recognition about our work. It's a great motivation to keep us moving forward.
U.S Class(es): 100, 101, 102
First Use: Jul-31-2021
First Use in Commerce: Jul-31-2021
Distribution of products for advertising purposes;
U.S Class(es): 100, 101, 107
Entertainment services in the nature of organizing social entertainment events; Entertainment services in the nature of production of, namely, Paranormal Services; featuring solo sessions, group solo sessions, group tours, publications, merchandise, educational and entertainment services, public appearances and events, advertising and promotional materials, marketing, and fundraising., namely, arranging, organizing, conducting, and hosting social entertainment events in the nature of solo and/or group sessions in locations with reportedly haunted activity, locations known for paranormal activity, or buildings of historic nature.; Entertainment services, namely, live appearances by a a single person and/or group of individuals (who have any amount of prior exposure to the paranormal) to experience solo and/or group paranormal sessions, which are streamed live and/or recorded and distributed via radio, podcasts, television, cable television, the internet, social media (i.e. YouTube, Facebook, etc.), wireless networks, satellite, audio, video, live performance, mobile applications and global computer networks.; Entertainment services, namely, the provision of continuing non-fiction programs, documentaries, reality shows, movies, seminars, lectures, personal appearances, storytelling and film, motion picture, and photography services featuring history, commentary and demonstration of paranormal activity, hauntings and investigations, occult, the supernatural, cemeteries, voodoo, psychic phenomenon and hoodoo consisting of folk magic, paranormal activity, conjure, root work, etc. delivered by radio, podcasts, television, cable television, the internet, social media (i.e. YouTube, Facebook, etc.), wireless networks, satellite, audio, video, live performance, mobile applications and global computer networks;