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The mark consists of the literal element "KLiC" consisting of the capital letters "K", "L", and "C", as well as a lowercase "i", where the "i" does not have the diacritic dot.
U.S Class(es): 100, 101, 104
Class Status: Active
First Use: Jan-24-2020
First Use in Commerce: Jan-24-2020
Electronic transmission and streaming of digital media content for others via global and local computer networks; Streaming of audio, visual and audiovisual material via a global computer network; Streaming of audio and video tethered downloads; Streaming of audio material on the Internet; Streaming of data; Streaming of video material on the Internet; Streaming of audio, visual and audiovisual material in the nature of esport events, namely, tournaments and video gaming league material on the Internet; Streaming of audio, visual and audiovisual material in the nature of computer gaming and video game material on the Internet; Streaming of audio, visual and audiovisual material on the Internet; Audio and video broadcasting services over the Internet in the field of video gaming and esports; Broadcasting of video and audio programming over the Internet; Chat room services for social networking; Communications by fiber optic networks; Communications by fibre optic networks; Communications services, namely, transmitting streamed sound and audiovisual recordings via the Internet; Interactive delivery of video over digital networks; Internet broadcasting services; Mobile media services in the nature of electronic transmission of entertainment media content; Providing access to databases; Providing an on-line forum for video gaming and esports; Providing internet chat rooms; Providing on-line chat rooms for transmission of messages among computer users concerning video gaming and esports; Providing on-line electronic bulletin boards for transmission of messages among computer users concerning video gaming and esports; Providing on-line facilities for real-time interaction with other computer users and electronic bulletin boards concerning topics of interest relating to video gaming and esports; Rental of equipment for broadcasting; Transmission of sound, video and information from web cams, video cameras or mobile phones, all featuring live or recorded materials; Video broadcasting; Video broadcasting services via the Internet; Video on demand transmissions; Video transmission over digital networks; Webcasting services;