Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Empower creators with an AI-native gateway to seamlessly create, manage, monetize, and protect their digital assets in one central location.
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
Most advanced image recognition for trademark law
Case research has never been easier thanks to the largest knowledge graph in trademark law
For the first time, trademark lawyers and professionals have their own “achievement profiles”
Reconsidering portfolio management as revenue management
Hear what your peers love about Huski.ai for their trademark practices.
Browse potential refusal cases in pending applications against existing marks
Browse new trademark applications everyday. Discover business trends
The only ranking in the industry that is based on big data analysis of attorneys’ performance on trademark applications and litigations
The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
Your source of data insights, technology progress, and industry trend of trademark law.
We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
We deeply appreciate the media's recognition about our work. It's a great motivation to keep us moving forward.
U.S Class(es): 100, 101, 107
Class Status: Active
Entertainment services in the nature of creation, development, and production of television programming; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Entertainment services in the nature of ongoing television programs in the field of children's entertainment; Entertainment services, namely, a multimedia program series featuring comedy, action and adventure distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, non-downloadable ringtones, pre-recorded music, and graphics presented to mobile communications devices via a global computer network and wireless networks; Entertainment services, namely, personal appearances by a live actor or costumed character; Entertainment services, namely, production and distribution of ongoing television programs in the field of children's and family entertainment; Entertainment services, namely, providing information by means of a global computer network in the fields of celebrities, entertainment, and popular culture; Entertainment services, namely, providing non-downloadable prerecorded music via a website; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing ongoing television programs in the field of children's and family entertainment content via a global computer network; Entertainment services, namely, providing ongoing webisodes featuring animated children's and family entertainment characters and content via a global computer network; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Educational and entertainment services for children, namely, providing interactive play areas, instructional classes in the field of children's and family entertainment and social gatherings for children; Educational and entertainment services, namely, a continuing program about children's, adolescent and teen subjects accessible by radio, television, satellite, audio, video and computer networks; Educational and entertainment services, namely, providing on-line interactive children's stories;