Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
Most advanced image recognition for trademark law
Case research has never been easier thanks to the largest knowledge graph in trademark law
For the first time, trademark lawyers and professionals have their own “achievement profiles”
Reconsidering portfolio management as revenue management
Hear what your peers love about Huski.ai for their trademark practices.
Browse potential refusal cases in pending applications against existing marks
Browse new trademark applications everyday. Discover business trends
The only ranking in the industry that is based on big data analysis of attorneys’ performance on trademark applications and litigations
The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
Your source of data insights, technology progress, and industry trend of trademark law.
We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
We deeply appreciate the media's recognition about our work. It's a great motivation to keep us moving forward.
U.S Class(es): 021, 023, 026, 036, 038
Class Status: Active
Pre-recorded audio tapes, audio discs, audio cassettes, video discs, digital audio and audio video tapes and discs, CDs, DVDs, and phonograph records all featuring music and entertainment; theatrical and musical sound and video recordings; downloadable and recorded virtual reality game software; virtual reality game software recorded on tapes, cartridges and cassettes; downloadable music, files featuring music and entertainment, and videos in the field of music and music-related entertainment, all for wireless communication devices; downloadable music, files featuring music and music-related entertainment, and videos in the field of music and music-related entertainment; downloadable computer graphics and images; downloadable graphics, ring tones, and images for mobile phones and wireless devices; downloadable and recorded computer game software; computer game software recorded on tapes, cartridges and cassettes; downloadable and recorded video game software; video game software recorded on tapes, cartridges and cassettes; turntable slipmats; mouse pads; downloadable electronic publications in the nature of books, booklets, sheet music, journals, manuals, brochures, leaflets, pamphlets and newsletters, all in the field of music and music-related entertainment; downloadable general feature magazines; downloadable mobile applications for accessing, displaying, distributing, downloading, playing, receiving, streaming, and transmitting music and music-related entertainment; plastic and cardboard cases for storing phonograph records, cassettes, CDs, DVDs, and other physical electronic and magnetic media; plastic and cardboard phonograph record sleeves; holders, stands, mounts, and protective cases and covers adapted for handheld electronic devices, namely, cellphones, smartphones, tablet computers, cameras, and portable sound and video players; downloadable virtual and digital goods, namely, multimedia, image, video, music and audio files in the fields of music and music-related entertainment authenticated by non-fungible tokens (NFTs); downloadable virtual and digital goods associated with musical artists, groups, celebrities, tastemakers, influencers, record labels, and entertainment shows;