Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
Most advanced image recognition for trademark law
Case research has never been easier thanks to the largest knowledge graph in trademark law
For the first time, trademark lawyers and professionals have their own “achievement profiles”
Reconsidering portfolio management as revenue management
Hear what your peers love about Huski.ai for their trademark practices.
Browse potential refusal cases in pending applications against existing marks
Browse new trademark applications everyday. Discover business trends
The only ranking in the industry that is based on big data analysis of attorneys’ performance on trademark applications and litigations
The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
Your source of data insights, technology progress, and industry trend of trademark law.
We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
We deeply appreciate the media's recognition about our work. It's a great motivation to keep us moving forward.
META HUMAN ANIMATOR
U.S Class(es): 021, 023, 026, 036, 038
Class Status: Active
First Use: Jun-15-2023
First Use in Commerce: Jun-15-2023
Downloadable software for real-time 3D creation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for character rigging, face rigging, character modeling, and face modeling for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for translating real-world movements, expression, and appearance into digital human and non-human characters and representations, for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for translating the movements of real-world objects into digital representations for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for translating human and non-human real-world movements, expression, and appearance into digital human and non-human characters and representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital and visual media; downloadable software for translating movement of real-world objects into digital representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital and visual media; downloadable software featuring digital human and non-human images, characters, representations, and objects derived from real-world models for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software featuring digital human and non-human images, characters, representations, and objects derived from real-world models for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable graphics for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable graphics for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable virtual goods, namely, computer programs featuring digital humans, faces, facial features, performances, animations, characters, articles of clothing, shoes, articles of jewelry for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for creating 2D and 3D meshes and models, images, and graphical representations for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable software for creating 2D and 3D meshes and models, images, and graphical representations for use in the creation, development, and production of motion pictures, television programs, and visual and digital media; downloadable software for use in creating high-fidelity digital humans, non-humans, and objects for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for use in creating high-fidelity digital humans, non-humans, and objects for use in the creation, development, and production of motion pictures, television programs, and visual and digital media; downloadable computer software for creating and processing digital images; downloadable software for use in connection with character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media;
U.S Class(es): 100, 101
Providing temporary use of non-downloadable computer software for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; providing temporary use of non-downloadable computer software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; Providing temporary use of non-downloadable software for turning a custom mesh into a fully rigged digital human, non-human character, animal, or object for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; Providing temporary use of non-downloadable software for turning a custom mesh into a fully rigged digital human, non-human character, animal, or object for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; Providing temporary use of non-downloadable software for the creation of 2D and 3D computer models; Providing temporary use of non-downloadable software for use in connection with character rigging, face rigging, character modeling, and face modeling; Providing temporary use of non-downloadable software for use in creating photorealistic digital humans, non-human characters, and objects for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; Providing temporary use of non-downloadable software for use for use in creating photorealistic digital humans non-human characters, and objects for use in the creation, development and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; Providing online non-downloadable software for use in production, post-production, and virtual production of digital content in the fields of virtual reality, augmented reality, mixed reality, film, television, animation, gaming, and entertainment;