Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
Most advanced image recognition for trademark law
Case research has never been easier thanks to the largest knowledge graph in trademark law
For the first time, trademark lawyers and professionals have their own “achievement profiles”
Reconsidering portfolio management as revenue management
Hear what your peers love about Huski.ai for their trademark practices.
Browse potential refusal cases in pending applications against existing marks
Browse new trademark applications everyday. Discover business trends
The only ranking in the industry that is based on big data analysis of attorneys’ performance on trademark applications and litigations
The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
Your source of data insights, technology progress, and industry trend of trademark law.
We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
We deeply appreciate the media's recognition about our work. It's a great motivation to keep us moving forward.
U.S Class(es): 021, 023, 026, 036, 038
Class Status: Active
Downloadable computer software for playing computer games; downloadable computer software for authoring, downloading, transmitting, receiving, editing, extracting, encoding, decoding, displaying, storing and organizing text, graphics, images, audio files, video files, electronic games and electronic publications; downloadable computer software for use in searching, reviewing, purchasing and downloading electronic games and electronic publications; downloadable computer game software; downloadable computer software applications for use in downloading, playing and reviewing text, graphics, images, audio files, video files, electronic games and electronic publications in the field of children's entertainment; downloadable mobile applications for playing interactive video games; downloadable mobile applications for streaming and downloading videos in the fields of children's entertainment and education; downloadable computer games programs; downloadable media files, namely, text, graphics, images, audio files, video files, electronic games and electronic publications in the field of children's entertainment; digital materials in the nature of downloadable media files containing text, video, video recordings and digital media art relating to children's entertainment authenticated by non-fungible tokens (NFTs); digital materials, namely, downloadable media files, being cryptographic tokens containing text, video, video recordings and digital media art relating to children's entertainment authenticated by nonfungible tokens (NFTs); digital collectibles in the nature of downloadable multimedia files containing text, video and video recordings relating to children's entertainment authenticated by non-fungible tokens (NFTs); downloadable software, namely, virtual goods being computer programs for the creation and trade of digital collectibles using blockchain-based software technology; downloadable software, namely, virtual goods, being computer programs featuring toys and games for use online and in online virtual worlds; eyeglasses and sunglasses;
U.S Class(es): 022, 023, 038, 050
Games, namely, parlour games, jigsaw puzzles, role-playing games, card games, board games, interactive board games, action skill games, action target games, electronic hand-held games for use with external display screen or monitor; toys, namely, dolls and accessories therefor, action figures, action figure play sets, character figures and toy animal figures, character figure and toy animal figure play sets, toy figures, toy pets and accessories therefor, plush toys, toy vehicles, children's multiple activity toys, children's multiple activity toys featuring interactive activities and embedded computer operating software, toy building sets, educational toys, ride-on toys, construction toys, electronic action toys; novelty items, namely, party favors in the form of small toys; novelty costume masks;
U.S Class(es): 100, 101, 107
Entertainment services in the nature of animated movies and television shows in the field of children's entertainment, entertainment services, namely an animated movie broadcast over television, satellite, audio and video media; entertainment in the form of an ongoing children's animated web series; entertainment services, namely, providing podcasts in the field of children's entertainment; entertainment services, namely, providing temporary use of non-downloadable electronic, computer and video games provided by means of the internet and other remote communications device; entertainment services, namely, providing temporary use of non-downloadable games on the Internet; organizing of games; entertainment services, namely, provision of temporary use of online non-downloadable games played via a global computer network; entertainment services, namely, providing temporary use of non-downloadable electronic, computer and video games provided by means of the internet, mobile phone and other remote communications device; entertainment service in the nature of live theatrical performances; entertainment services in the nature of live meet-and greet performances by costumed characters; entertainment services, namely, providing online computer games; entertainment services, namely, providing online electronic games; entertainment services, namely, providing temporary use of non-downloadable computer games; entertainment services, namely, providing on-line, non-downloadable virtual content featuring images, animation, and videos in the field of children's entertainment, for use online and in virtual environments; providing non-downloadable videos in the field of children's programs for entertainment purposes via a website; educational and entertainment services, namely, providing on-line interactive children's stories; providing online non-downloadable digital images, short digital videos, music videos, video clips in the nature of short movies, ongoing television programs featuring children's entertainment all for entertainment purposes via a website; production and distribution of television shows; providing non-downloadable online electronic publications in the nature of books, magazines, in the field of children's education and children's entertainment;