Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
Most advanced image recognition for trademark law
Case research has never been easier thanks to the largest knowledge graph in trademark law
For the first time, trademark lawyers and professionals have their own “achievement profiles”
Reconsidering portfolio management as revenue management
Hear what your peers love about Huski.ai for their trademark practices.
Browse potential refusal cases in pending applications against existing marks
Browse new trademark applications everyday. Discover business trends
The only ranking in the industry that is based on big data analysis of attorneys’ performance on trademark applications and litigations
The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
Your source of data insights, technology progress, and industry trend of trademark law.
We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
We deeply appreciate the media's recognition about our work. It's a great motivation to keep us moving forward.
U.S Class(es): 021, 023, 026, 036, 038
Class Status: Active
Downloadable virtual goods in the nature of image files of apparel and accessories, jewelry, sports equipment, housewares, home décor, school supplies, books, computers, computer software, technology, regalia, and gifts for use in online virtual worlds; Downloadable image files, audio recordings, and video recordings authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing images, text, audio, and video authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, computer programs featuring clothing, footwear, headwear, adornments, costumes, accessories, and artwork for use in online virtual worlds; Downloadable image files containing trading cards, artwork, memes, clothing, footwear, headwear, adornments, accessories, and costumes authenticated by non-fungible tokens (NFTs); Downloadable audio recordings featuring music, poetry, educational materials, lectures, interviews, theatrical productions, and guest speakers authenticated by non-fungible tokens (NFTs); Downloadable video recordings featuring sports, movie clips, athletes, memes, educational materials, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable audio and video recordings featuring sports, movie clips, athletes, memes, educational materials, lectures, interviews, guest speakers, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable music files authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing text relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing audio relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork, text, audio, and video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable computer software for gaming, social networking, and managing digital assets; Downloadable mobile applications for gaming, social networking, and managing digital assets; Downloadable multimedia files containing videos for use in augmented reality worlds; Downloadable augmented reality software for playing computer games and interacting in a virtual world, social networking, providing campus tours, providing campus and university information, and gaming; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments; Downloadable software for collecting, analyzing, and organizing data in the field crypto-collectibles, digital collectibles, and non-fungible tokens;
U.S Class(es): 100, 101, 102
Retail store services featuring virtual goods, namely, clothing, footwear, headwear, adornments, costumes, and artwork for use in online virtual worlds; Provision of an online marketplace for buyers and sellers of downloadable digital images, audio recordings, and videos authenticated by non-fungible tokens (NFTs), crypto-collectibles and digital collectibles;
U.S Class(es): 100, 101, 107
Interactive educational and entertainment services, namely, providing online virtual guided campus tours; Interactive educational services, namely, providing classes, seminars, workshops, meetings, and tutoring in a virtual environment at the college and graduate levels; Interactive educational and entertainment services, namely, providing a web-based virtual educational environment featuring theatrical and artistic productions, athletic events, and educational instruction at the college level for use online and in virtual worlds; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing online augmented reality games and environments; Entertainment services, namely, providing on-line, non-downloadable virtual goods for use in virtual environments;