Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Empower creators with an AI-native gateway to seamlessly create, manage, monetize, and protect their digital assets in one central location.
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
Most advanced image recognition for trademark law
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Reconsidering portfolio management as revenue management
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The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
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We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
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U.S Class(es): 022, 023, 038, 050
Class Status: Active
Video game consoles; controllers for game consoles; remote controls for video game consoles;
U.S Class(es): 021, 023, 026, 036, 038
Recorded video game software; downloadable video game software; video game software; recorded computer game software; downloadable computer game software; computer game software; recorded virtual reality game software; downloadable virtual reality game software; virtual reality game software; augmented reality game software; video game software downloadable to mobile phones, tablet computers, and other electronic mobile devices; multimedia and interactive software; virtual reality headsets; cameras for video game consoles; chargers for game console controllers; downloadable software in the nature of a mobile application for playing games; downloadable computer application software featuring video and computer games; downloadable computer software for streaming audio and video content on mobile phones, tablets, personal computers, and televisions; battery chargers for video game machines; battery chargers used for controllers for game consoles; gaming headsets for use in playing video games;
U.S Class(es): 100, 101, 107
Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online video games and computer games; providing online entertainment; entertainment services, namely, providing information relating to video games, computer games, motion pictures, and television shows via computer networks and global communication networks; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; gaming services in the nature of conducting online video game tournaments; providing online non-downloadable series of fiction books, non-fiction books in the field of video games, comic books, and graphic novels; entertainment services in the nature of ongoing television shows and movies; entertainment services, namely, providing non-downloadable motion pictures and television shows via a video-on-demand service; entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures and television shows; entertainment services, namely, providing on-line non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and text from or related to video games, computer games, motion pictures, and television shows; entertainment services, namely, providing non-downloadable playback of music via global communications networks; entertainment services, namely, providing non-downloadable podcasts and audio books;