Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Empower creators with an AI-native gateway to seamlessly create, manage, monetize, and protect their digital assets in one central location.
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
Most advanced image recognition for trademark law
Case research has never been easier thanks to the largest knowledge graph in trademark law
For the first time, trademark lawyers and professionals have their own “achievement profiles”
Reconsidering portfolio management as revenue management
Hear what your peers love about Huski.ai for their trademark practices.
Browse potential refusal cases in pending applications against existing marks
Browse new trademark applications everyday. Discover business trends
The only ranking in the industry that is based on big data analysis of attorneys’ performance on trademark applications and litigations
The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
Your source of data insights, technology progress, and industry trend of trademark law.
We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
We deeply appreciate the media's recognition about our work. It's a great motivation to keep us moving forward.
U.S Class(es): 021, 023, 026, 036, 038
Computer software and peripherals; computer games software and hardware, computer games apparatus and instruments; downloadable computer games and computer software; computers and peripherals for use with physical rehabilitation, physical therapy, sports medicine, physical training, exercise and fitness machines; software for monitoring cardiovascular conditioning, balance, stability and weight bearing capacities, reaction time, strike and movement, range of motion, strength, extension and flexion; instruction manuals in electronic format sold as a unit; uninterruptible power sources; computers, scientific, electric and electronic apparatus and instruments all for the receiving, processing, transmitting, storing or relaying input or output of data; visual display units, memories, monitoring and editing apparatus, electronic apparatus and instruments, all utilising computer programs and for the control of computers, machines, exercise equipment or of machine tools; instructional and teaching apparatus and instruments; apparatus for the recording or reproduction of sound or of videos; video game enhancers; computer game programs, computer game cartridges, software, discs, tapes and other recorded media and instruction manuals in electronic format sold together as a unit therewith; computer game programs that may be downloadable from a global computer network; educational software in the form of a video game that may be downloaded from a global computer network, educational software in the field of video games that may be downloaded from a global computer network; computer games provided via a global computer network; on-line computer games; interactive multi-media computer games comprised of computer hardware and computer games software; joysticks, computer game, video game and simulator controllers, steering controllers; handlebar controllers, seat controllers; control software for interfacing games, simulators, steering, handlebar and seat controllers and joysticks to host computers and associated hardware and software; articles of protective clothing, including, but not limited to helmets, shin pads, knee pads and elbow pads; sunglasses; spectacles; cases and chains for sunglasses and spectacles; audio and video recordings; CDS, videos, DVDS, laser discs, CD ROMs; cameras; calculators; parts and fittings for all of the aforesaid goods;
U.S Class(es): 019, 021, 023, 031, 035, 044
Land vehicles; bicycles; parts and fittings for all of the aforesaid goods;
U.S Class(es): 022, 039
Clothing, footwear and headgear;
U.S Class(es): 022, 023, 038, 050
Fitness and exercise machines; fitness and sports equipment and accessories; toys, games and playthings; hand-held games; aerobic exercise equipment, treadmills and exercise walking, jogging and running machines, stationary cycles, cross country ski simulator machines, elliptical cross trainers, rowing machines, stair climbers, rider type exercisers, air walker type exercisers, spot toning exercisers, strength training machines, stepper exercise machines, upper and lower body cardiovascular conditioning machines; extremity testing machines; weight lifting machines; gymnastic and sporting articles; sports bags included in this class; parts and fittings for all the aforesaid goods;
U.S Class(es): 100, 101, 107
Entertainment, training and education services; sporting, recreational, leisure and cultural activities; provision of interactive entertainment, sporting and recreational activities; provision of sporting and recreational activities and games over the Internet; organisation of competitions, games, contests and award ceremonies over the Internet; publishing services; providing on-line electronic publications; provision of advisory and consultancy services relating to on-line gaming and hand-held games; provision of advisory and consultancy services in the fields of fitness and sports; provision of educational services and conducting of personal training in the fields of health, fitness, sports and nutrition; fitness training and education; provision of information regarding game strategies or play strategies for video games software by a global communication network; information and advice and consultation in relation to the aforesaid services;