Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
Most advanced image recognition for trademark law
Case research has never been easier thanks to the largest knowledge graph in trademark law
For the first time, trademark lawyers and professionals have their own “achievement profiles”
Reconsidering portfolio management as revenue management
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Browse potential refusal cases in pending applications against existing marks
Browse new trademark applications everyday. Discover business trends
The only ranking in the industry that is based on big data analysis of attorneys’ performance on trademark applications and litigations
The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
Your source of data insights, technology progress, and industry trend of trademark law.
We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
We deeply appreciate the media's recognition about our work. It's a great motivation to keep us moving forward.
U.S Class(es): 022, 023, 038, 050
Class Status: Active
Action toys in the nature of action figures and collectible toy figures; Children's electronic multiple activity toys; Construction toys; Craft toys sold complete, namely, toy model hobby craft kits for constructing toy models comprised of toy building structures, toy vehicles, action figures, and toy food; Craft toys sold in kit form, namely, toy model hobby craft kits for constructing toy models comprised of toy building structures, toy vehicles, action figures, and toy food; Educational toys for teaching math principles to children, namely, manipulative blocks for displaying patterns and groupings; Electronic activity toys; Electronic activity action toys incorporating a talking mechanism; Modeled plastic figurines being toys; Plush toys; Toy figures; Toy models; Toy vehicles; Toy construction sets; Toy model kits for constructing toy models comprised of toy building structures, toy vehicles, action figures and toy food, sold as a unit; Construction toys in the nature of interlocking toy construction pieces; Jigsaw and manipulative puzzles; Mosaic puzzles; Puzzle board games; Toys in the form of jigsaw and manipulative puzzles; Electronic Toy building blocks; Toy building block sets; Toy building bricks; Playing cards; Card games; Trading card games; Games adapted for use with an external display screen or monitor, namely, hand-held units for playing electronic games for use with external display screen or monitor; Games adapted for use with dot matrix liquid crystal displays, namely, hand-held units for playing electronic games for use with external display screen or monitor; Hand held units for playing electronic games; Electronic games other than those adapted for use with television receivers only; Hand held units for playing electronic games with integrated visual displays; Action figures; Electronic action toys; Inflatable toys; Tactile educational toys and playthings, namely, children's educational toys for developing fine motor skills; Tactile educational games and playthings, namely, children's educational games for developing fine motor skills; Educational playthings, namely, educational card games; Articles for use in playing board games, namely, dice towers; Apparatus for use with board games, namely counters and dice; Board games; Dolls;