Embrace the future of trademark practice with our AI-powered solution, providing a transformative approach to both trademark prosecution and litigation.
Maximize your brand's impact with AI-powered solutions for brand content creation, management and protection. (Invite only to pilot clients)
Empower creators with an AI-native gateway to seamlessly create, manage, monetize, and protect their digital assets in one central location.
Like a Google reverse image search and text search, but for trademarks. Search for existing marks in USPTO...
Catch potential conflicts as soon as they’re filed. Everything you need in one place.
Discover threats to your clients’ trademarks from over 60 million eCommerce listings.
Most advanced image recognition for trademark law
Case research has never been easier thanks to the largest knowledge graph in trademark law
For the first time, trademark lawyers and professionals have their own “achievement profiles”
Reconsidering portfolio management as revenue management
Hear what your peers love about Huski.ai for their trademark practices.
Browse potential refusal cases in pending applications against existing marks
Browse new trademark applications everyday. Discover business trends
The only ranking in the industry that is based on big data analysis of attorneys’ performance on trademark applications and litigations
The only ranking in the industry that is based on big data analysis of brand litigation records and brand impact factor
Your source of data insights, technology progress, and industry trend of trademark law.
We are AI engineers and intellectual property litigation professionals. As innovators ourselves, we believe that creativity and innovation are what drive us forward, and we want all individuals, professionals, and businesses of all sizes enjoy and benefit from the process of innovation.
Huski.ai exists to make brand creation and protection easy with cutting-edge AI.
Built by AI experts in Silicon Valley who worked on self-driving cars and other cutting-edge tech innovations, Huski.ai is developing unprecedented technologies for trademark prosecution and protection, ultimately transforming trademark and brand protection for all.
We deeply appreciate the media's recognition about our work. It's a great motivation to keep us moving forward.
U.S Class(es): 100, 101, 107
Class Status: Active
Entertainment in the nature of an ongoing special variety, news, music or comedy show featuring reality, entertainment broadcast over television, satellite, audio, and video media; Entertainment in the nature of an ongoing television miniseries in the field of reality, entertainment; Entertainment in the nature of live radio personality performances; Entertainment in the nature of ongoing television programs in the field of reality, entertainment; Entertainment in the nature of theater productions; Entertainment media production services for motion pictures, television and Internet; Entertainment media production services for the internet; Entertainment services in the nature of an ongoing reality based television program; Entertainment services in the nature of arranging social entertainment events; Entertainment services in the nature of creation, development, and production of television programming; Entertainment services in the nature of hosting social entertainment events; Entertainment services in the nature of live mixed martial arts (MMA) events; Entertainment services in the nature of live visual and audio performances, namely, musical, variety, news and comedy shows; Entertainment services in the nature of live visual and audio performances by an actor; Entertainment services in the nature of ongoing television programs in the field of children's entertainment; Entertainment services in the nature of presenting live musical performances; Entertainment services, namely, an on-line activity where you create your own music videos; Entertainment services, namely, an ongoing series featuring reality, entertainment provided through radio, television, social media; Entertainment services, namely, conducting alternate reality games via the internet; Entertainment services, namely, displaying a series of films; Entertainment services, namely, live appearances by a reality star; Entertainment services, namely, live, televised and movie appearances by a professional entertainer; Entertainment services, namely, personal appearances by a reality star; Entertainment services, namely, production and distribution of a quiz show; Entertainment services, namely, production and distribution of ongoing television programs in the field of reality, entertainment; Entertainment services, namely, providing a web site featuring photographic, audio, video and prose presentations featuring reality, entertainment; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing an on-line board game; Entertainment services, namely, providing an on-line computer game; Entertainment services, namely, providing an ongoing radio program in the field of reality, entertainment; Entertainment services, namely, providing games of chance via the Internet; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing ongoing television programs in the field of reality, entertainment via a global computer network; Entertainment services, namely, providing ongoing webisodes featuring reality, entertainment via a global computer network; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing podcasts in the field of reality, entertainment; Entertainment services, namely, providing radio programs in the field of reality, entertainment via a global computer network; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing temporary use of non-downloadable electronic games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing video podcasts in the field of reality, entertainment; Entertainment services, namely, providing webcasts in the field of reality, entertainment; Entertainment services, namely, televised appearances by a reality star; Entertainment, namely, a continuing reality, entertainment show broadcast over radio, television, social media; Entertainment, namely, production of television shows, reality shows, social media events, motion pictures, videos; Entertainment, namely, television news shows; Arranging and conducting special events for social entertainment purposes; Arranging, organizing, conducting, and hosting social entertainment events; Education and entertainment services, namely, ongoing television public service announcements and ongoing television programs in the field of reality, entertainment; Educational and entertainment services, namely, a continuing program about reality, entertainment accessible by radio, television, satellite, audio, video and computer networks; Educational and entertainment services, namely, providing motivational and educational speakers; Educational and entertainment services, namely, providing motivational speaking services in the field of reality, entertainment; Film production, other than advertising films; Organizing exhibitions for entertainment; Organizing live exhibitions and conferences in the fields of education, culture, sports and entertainment for non-business and non-commercial purposes; Organizing on-line exhibitions and conferences in the fields of education, culture, sports and entertainment for non-business and non-commercial purposes; Presenting live cosplay entertainment events; Production and distribution of independent motion pictures; Production and distribution of monoscopic and stereoscopic, electronic, digital video and film; Production and distribution of motion pictures; Production and distribution of radio programs; Production and distribution of television shows and movies; Production and distribution of videos in the field of reality entertainment; Production of monoscopic and/or stereoscopic, electronic, digital video and/or film; Providing an in-person seminar, workshop forum in the field of reality, entertainment; Providing information and articles in the field of film, filmmaking, and entertainment via a global computer network; Providing information in the field of entertainment, featuring animation rendered by means of a global computer network; Providing information relating to educational and entertainment activities and events for children; Providing voice overs for tapes, records and other recorded media for entertainment and education purposes; Provision of information relating to children's entertainment;